Advance Battle Robot (Personal Challange)
Link to Hint Page:
https://github.com/fildubek/abr/wiki/Hints
Google Drive link with all releases
https://cutt.ly/bzR3wmS
Part 2 written in C is available as a Linux binary that requires SDL to run
A Simple game that is made entirely from code only. No external graphics files not external sound files. Graphics are drawn, black & white, sounds are generated.
You might want lower your device volume, especially when using headphones.
Try to find and decode the weakness on the enemy robot, then choose the correct missile to attack.
For example it could be an X for the Latin numeral 10, in that case the correct answer would be missile 10 or could be something else like Morse code.
This is part of my personal challenge to create a simple game and the create variations of the game in different Programming Languages/Dialects. I am doing this out of curiosity to see what it takes to create the same thing in various languages and get the same game running on different platforms. My initial idea was always to make exactly the same game but I thought it would be more interesting if I made some changes to each version. Different enemies and advancing the plot a little bit each time.
This Version is made with Javascript+Html+Css
Each version will be different and unique but will have similar gameplay.
next version I will see what c can do.
source code:https://github.com/fildubek/abr/tree/main
Download
Click download now to get access to the following files:
Development log
- C++ version releaseJul 18, 2021
- small progress updateMay 15, 2021
- Abr Qbasic/QB64 VersionFeb 27, 2021
- Part 3 the Python version Raspberry PiFeb 13, 2021
- Part 3 the Python version is RealeasedFeb 06, 2021
- Part 2 the C version is RealeasedJan 09, 2021
- Typos fixDec 19, 2020
- Hint PageDec 17, 2020
Comments
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It is a special and interesting challenge. Actually, it is very nice to read the development log of the different versions of this game! You are very familiar with different programming languages.
The most interesting part of the log is about QB64 and Qbasic. Sure!
Since some BASIC dialects are quite suitable for writing games, I look forward to your games developed in these BASIC dialects.
Thank you. Unfortunately the challange is for now on hold until I get more time.
I see. No problem.